![]() ![]() Removed one division the code was making that heavily increased the fracture chances based on the Moodle LvL (3 or 4), as now it only occurs at Lv4, the division no longer makes sense. Fractures can now only happen at Lv4 of the Overloaded Moodle. Except for Vitamins that increases only 15. Pills now increases 30 drug allergy instead of 40 (now with two pills taken together the player reaches the top of Lv2 Moodle which makes it a little bit safer as deadly effects starts at Lv3). Drugs allergy effects: Moodle Lv1: Cough (more frequent than Food Allergy sneezes) Moodle Lv2: Cough plus Itching in certain body parts (more frequent than Food Allergy) Moodle Lv3: Itching in almost the entire body, endurance decrease and poison increase Moodle Lv4: Moodle Lv3 effects plus itching in the missing parts, fatigue decrease, endurance decrease and health decrease. Added new food to the Wild Plants Allergy trait: Violets, 5 Allergy Sunflower Seeds, 5 Allergy Grape Leaves, 5 Allergy Acorn, 20 Allergy Dandelions, 5 Allergy Nettles, 5 Allergy Thistle, 5 Allergy. Wild Plants Allergy trait cost changed from -2 to -4. Berries now generates 15 instead of 30, Rosehips generates 20, Mushrooms generates 30 instead of 40. ![]() Food Allergy Moodle Lv4 will now also increase sickness. Food/Drugs Allergy will now decrease faster/slower if Iron Gut/Weak Stomach and/or Fast Healer/Slow Healer are present. Food/Drugs Allergy will now increase more/less if Iron Gut/Weak Stomach and/or Resilient/Prone To Illness are present. Current allergy renamed to Food Allergy, and created a new one for Drugs Allergy (pills) that now has the Pills Allergy trait assigned to it. Will now also consider Slow Healer and Fast Healer to increase/decrease the poison. DT will keep its scope within Traits, Moods and professions.Ī) Poison function (used across several traits and moodles) Melancholic and Nervous Wreck can now be developed after first week instead of first monthį) Removed rain mechanic that made the player to actually get wet as that is going to be part of a new mod. The Moodle now has 4 levels, the Lv4 of the Moodle will now trigger the function for Pills Traits Development which means that if Bloodlust is not controlled, Melancholic and Nervous Wreck can be obtained. After 24 hours (48 hours with the books read) the effects starts as always, after 48 hours (72 hours with the books read) the negative effects are higher. The trait is no longer part of the body condition system, it will now depend on mood only and will be present if Stress, Unhappiness, Boredom and Hungry Moodles are 0. Due to the changes related to Body Condition both traits changed from -10 to -16. Added 2 new traits: Flabby and Brittle Knees which will works exactly the same as Flimsy and Frail but for Fitness when getting Overweight or Obese. ![]() Added Prone to Illness and Slow Healer to Overweight and Obese with the same behavior than it already was for Underweigth and Very Underweight. If Overweight or Obese, both Hearty Appitite and High thirst will be present. If Underweight or Very Underweight and also Stout or Strong are present at the same time, no trait is added. If Unfit or Out of Shape are present, Low Thirst will be present, if Fit or Athletic are present, High Thirst will be present. Low Thirst and High Thirst are now tied to Fitness traits at normal weight. If Weak or Feeble are present, Light Eater will be present, if Stout or Strong are present, Hearty Appitite will be present. Light Eater and Hearty Appitite are now tied to Strength traits at normal weight. ![]()
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